ExtraMAME Download (2025 Latest)

What’s new in this version:

ExtraMAME 25.9.0
– Compatibility with MAME 0.280 has been achieved
– Support for 14,693 games has been added

ExtraMAME 25.8.0
– Compatibility with MAME 0.279 has been achieved
– Support for 14,627 games has been added

ExtraMAME 25.7.0
– Compatibility with MAME 0.278 has been achieved
– Support for 14,557 games has been added

ExtraMAME 25.5.0
– Compatibility with MAME 0.277 has been achieved
– Support for 14,409 games has been added
– Updated disk selection list view
– Fixed an issue with button icon overflow

ExtraMAME 25.4.0
– Compatibility with MAME 0.276 has been achieved
– Support for 14,343 games has been added
– A transparency issue with the program window has been fixed

ExtraMAME 25.3.0
– Compatibility with MAME 0.275 has been achieved
– Support for 14,298 games has been added
– Program arrays have been further protected
– Chinese.lng has been added

ExtraMAME 25.20
– Compatibility with MAME 0.274 has been achieved
– Support for 14,251 games has been added
– The program Splash Screen has been updated
– Language files have been modified

ExtraMAME 25.10
– [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds
– [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger
– [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1
– [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped
– [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped
– [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points
– [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly
– [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped
– [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles
– [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay
– [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right
– [Known Issues/To-Do’s] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin
– [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync
– [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage
– [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start
– [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering
– [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect
– [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing
– [Misc.] all amiga/arsystems.cpp and amiga/upscope.cpp sets: Video draws out of bounds
– [Misc.] (amiga/cubo.cpp) cndypuzl, haremchl, lasstixx, mgnumber, mgprem11: Video draws out of bounds
– [Crash/Freeze] (gottlieb/gottlieb.cpp) krull: The game may crash after a soft reset
– [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus
– [DIP/Input] (capcom/exedexes.cpp) exedexes, savgbees: The bonus life DIP switches are labelled incorrectly
– [Gameplay] (misc/vamphalf.cpp) coolmini: Some games behave incorrectly with the Hyperstone E1 recompiler
– [Crash/Freeze] (misc/dorachan.cpp) dorachan: The game crashes after the second player completes the bonus stage
– [Sound] (venture/suprridr.cpp) suprridr: Sounds play too slowly, and the wrong sounds play in some situations
– [Sound] (sunelectronics/kangaroo.cpp) kangaroo and clones: The death sound modulation rate is incorrect
– [Graphics] (namco/namcofl.cpp) speedrcr: Sprites are not displayed during gameplay
– [Sound] (sigma/nyny.cpp) nyny and clones: The pitch of PSG sounds is too high
– [Crash/Freeze] (atari/jaguar.cpp) jaguar: The emulator crashes when attempting to load raw binaries
– [Crash/Freeze] (motorola/m8120.cpp) m8120: The emulator crashes when loading non-volatile RAM data on start
– [Crash/Freeze] (misc/mcm70.cpp) mcm70: The video emulation corrupts memory
– [Crash/Freeze] (korg/microkorg.cpp) microkorg: The emulator exits unexpectedly
– [DIP/Input] (orca/espial.cpp) espial and clones: The button order seems unconventional
– [Sound] (sunelectronics/route16.cpp) route16 and clones: Crash sound doesn’t match recordings from arcade systems

ExtraMAME 24.12
– Compatibility with MAME 0.272 has been achieved
– Support for 14,088 games has been added

ExtraMAME 24.10
– Program optimization
– Compatibility with MAME 0.270 has been achieved
– Support for 13,936 games has been added

ExtraMAME 24.9
– Compatibility with MAME 0.269 has been achieved
– Support for 13,907 games has been added

ExtraMAME 24.8
– Compatibility with MAME 0.268 has been achieved
– Support for 13,870 games has been added

ExtraMAME 24.7
– Compatibility with MAME 0.267 has been achieved
– Support for 13,818 games has been added

ExtraMAME 24.5
– Compatibility with MAME 0.265 has been achieved
– Support for 13,765 games has been added

ExtraMAME 24.3
– The SetWindowPosition algorithm has been updated
– Compatibility with MAME 0.264 has been achieved
– Minor interface changes have been made
– Support for 13,748 games has been added

ExtraMAME 24.2
– A black title for the dark theme was added
– Compatibility with MAME 0.262 was achieved
– The file gamelist.txt was updated
– Support for 13,664 games was added

ExtraMAME 24.1
– Lng-files were updated
– Doc-files were updated

ExtraMAME 24.0
– MAME 0.261 compatible
– Gamelist.txt was updated
– 13618 games supported

ExtraMAME 23.10
– MAME 0.260 compatible
– Gamelist.txt was updated
– 13584 games supported

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top