Blender Portable Download (2025 Latest)

What’s new in this version:

Compatibility:
– Big Endian platform & blendfiles are deprecated and will be removed in Blender 5.0. Learn more.
– Collada import/export has been deprecated since Blender 4.2 LTS, Blender 4.5 LTS will be the last release to support it, and it will be removed in Blender 5.0. Learn more.
– Cycles: The minimum driver version required for OptiX has increased to 535. (0add3f31a2)
– Add-ons that use built-in shaders should use POLYLINES_* or POINT_* shader variants to support Metal and Vulkan.

Fixed:
Fixes for issues present in previous versions:
Animation & Rigging: 54:
– Some Bone properties (“Display as”, “Hide”, …) do not update the viewport after Copy to Selected in Pose Mode (Edit Mode is fine)
– Light Probes not integrated into Animation Editors
– Anim Channel Pinning: object data pinning only accessible for cameras (leaves blank/empty space for other object data types)
– Animation Channel Pinning on object data lost when object action is added
– Animation Key handle moves on its own, stays moved even when pressing ESC (can’t be undone)
– Crash when using poly build while animation is playing
– Graph Editor Smooth functions create steps with subframe keys
– Removing Constraints using Python crash blender
– Joining armature objects that share their data fails assertion
– Viewing “Item” in the sidebar on a bone with a custom shape crashes blender
– Box selection selects wrong summary keys in Action/Timeline editor
– Proportional editing in graph editor creates loads of glitched (reset to zero) keyframes on the whole action.
– Deleting an F-Curve from NLA strip in tweak mode crashes
– Bone selection in blender treats active but unselected bone as if its selected leading to incorrect selection behavior
– Creating armature constraint on a bone with ctrl-shift-C leaves an empty in the scene
– When hiding an object and its children only the parent gets a keyframe
– When hiding an object and its children only the parent gets a keyframe
– Animation Keyframe position is wrong when pasting after changing clip start in the NLA
– Applying a pose asset no longer auto keys
– Copy pasting keyframes, pastes them away from the cursor, instead of starting from the cursor.
– Select Columns on Selected Keys in Dope Sheet/Graph Editor doesn’t work when editing action strips that don’t start at frame 1
– Insert Keyframe Menu hotkeys change if there are no keyframes set in armature
– Data Path Missing for the Bezier Handles in the Graph Editor!
– Blender Crashes after adding custom properties to Pose Markers and after a restart.
– Some drivers remain active after deletion
– Auto Keying isn’t working with Lock Camera to View when using trackpad
– Moving bones up or down in the Dope Sheet moves by random increments
– Moving bones up or down in the Dope Sheet moves by random increments
– Crash – Moving shapekeys down in the Dope Sheet on an object with the Armature modifier 4.4.1
– Armature Rotation Reports Incorrect Dimensions
– Crash/Freeze when having multiple drivers on vertices positions
– Moving bone resets tail joint radius
– Action Constraint without Action produces invalid result
– Auto Key Inconsistencies in Reset (All) to Default Values & Interactive Light Track to Cursor
– Rigify spline_tentacle fails to generate after changing the bone that holds the type
– Next/Previous Keyframe breaks when “Show Only Selected” is disabled
– Assigning Action without assigning slot crashes the Dope Sheet when the NLA is involved
– Motion Paths don’t auto-update
– Auto Key Inconsistencies in Reset (All) to Default Values & Interactive Light Track to Cursor
– Bugs with Slotted Actions and the Available Keying Set
– Pasted curves on multiple selected objects only visible after deselecting
– Slotted Actions – Duplicate Slot doesn’t duplicate animation data
– Crash on Merge Animation when Slot has no Channelbag
– Name Filter/Search in Dope Sheet and Timeline editors do not hide channels properly
– 4.4 Graph Editor. copy/pasting a single keyframe pastes on unselected curves when channels are collapsed
– Anim Converting bone rotation with Rigify crashes Blender
– Anim Keying slotless NLA strip does not update the strip’s slot
– Move slots to new action not maintaining animation data
– Keyframe interpolation behavior changed for BoolProperty
– Copy Global Transform (Fix to Camera Operation) – Will not work if “only active keying set” is on
– Influence keyframes not appearing in 4.4 during tweak mode
– Influence keyframes not appearing in 4.4 during tweak mode
– Crash clicking on the marker-region in the time line
– Library Overrides break action constraints

Asset System: 13:
– Blender crash when “Adjust Pose asset” comand from Asset browser
– ‘Current File’ asset library catalogs are overwritten by pre-existing blender_assets.cats.txt instead of merged
– Asset shelf icons do not update when a thumbnail is edited
– Mac version blender crashes when Asset Libraries path contains BACK SLASH “”
– Shade Auto Smooth returns No Asset Found at Path
– EXCEPTION_ACCESS_VIOLATION crash error when adding brush asset through Python from the commandline
– Blender crashes to desktop when renaming newly created Brush Asset image datablock to already existing name
– Grease pencil materials duplicating on custom brushes
– Assets Reload After each Save which makes it Invisible in the Search List for a second
– When marking multiple objects as assets, only the last asset automatically generates a preview thumbnail
– Assets Preview images can be generated from objects that produce no usable output
– Missed Update when node Tool is removed
– Blender Crashes when renaming an Asset Browser catalog

Core: 8:
– Crash when changing scene
– Duplicate collection while some object in edit mode makes instances.
– Deleting a model with a parent causing it to crash (when deleting from the Outliner)
– Reading mmap’ed images from network drives may crash Blender when the file is not valid
– Blender freezes occasionally freezes on dense meshes
– Blender freezes occasionally freezes on dense meshes
– When you make local a nested override collection, the data inside it gets out of sync and is automatically deleted.
– Crash when saving file in edit mode from python load_post handler

Grease Pencil: 65:
– Blender crashes when a bake is attempted on a grease pencil object with two line art modifiers
– Grease Pencil 3 : Weight paint is using strokes original position instead of the current one
– GP Strokes duplicated when joining strokes from different layers
– Grease Pencil: Brush Strength is not equals in top bar and context panel
– Crash enabling material name overlay on Grease Pencil without material
– Grease Pencil Outline Modifier No Longer Works With Single Points Strokes
– Gpencil stroke yellowish color shift caused by framebuffer attached with GPU_R11F_G11F_B10F texture.
– Grease Pencil: Darkened outline on texture stamp brush when layer use multiply blending mode
– Grease Pencil: Interpolate Sequence operator causes unwanted vertex group weight changes
– GPv3 Make new strokes selected after operators (copy/paste etc.)
– Grease Pencil – Lasso Erase does not delete single points
– Grease Pencil: Brush overlay radius not accurate for perspective projection
– Gp3 Strokes with Locked Materials can receive weight value
– Layers in linked grease pencil objects can be modified
– Blender 4.4.3 Grease Pencil Conversion Loses SVG Material and Applies Thick Stroke on Imported Circle
– Mesh to Grease Pencil object conversion does not handle vertex groups
– Grease Pencil – Transfer Mesh Data not working (Essential for Weight Transfer)
– Cannot Paste strokes to every keyframes selected in Multiframe mode. (Grease Pencil)
– Blender 4.4.3 Crash when Fill Curve converted to Grease Pencil
– Weight Painting Auto Normalize doesn’t work on Grease Pencil
– Grease Pencil Image Sequence Tracing Crashes
– Grease Pencil: Face Project and Face Nearest snapping mode not working
– Move ‘use_transform_data_origin’ only moves Grease Pencil Bézier Handles, not control points
– The use of bone position as a driver to control GP layer visibility is invalid
– Grease Pencil proportional editing in connected mode doesn’t use topological distances
– Grease Pencil: Grease Pencils from Geometry Nodes don’t render without other Grease Pencil Objects
– Broken wireframe of Grease Pencil object
– Grease Pencil Add Operator Ignores ‘Show In Front’ and ‘Use Lights’ for Empty, Stroke, and Monkey Types
– Baking Multiple Lineart modifiers crashes Blender
– Lineart crash during viewport playback
– Crash Blender 4.4.1 when I Fill converted “Text” to Grease Pencil
– Grease Pencil 3 strokes loses bone influence after Re-Arrange (Back to Front)
– Grease Pencil: Messed up drawing with time stretching
– Numpad * hotkey toggle doesn’t isolate GP layer
– Grease Pencil Crushes Blender when saving SVG when not in Camera View
– Grease pencil cursor radius doesn’t match drawn line if grease pencil object is not at world origin
– GPv3 Join Command Reverses Bézier Handles
– Grease Pencil/UI: No arrow cursor in dialogs and context menus, cursor is hard to see
– Regression Orbit around Selected in Grease Pencil Draw mode when not at origin
– Grease Pencil – Applying modifiers changes Layer order
– GPv3 GreasePencilDrawing.set_types BEZIER causes crash
– Grease Pencil: Thickness modifier affects strokes that are not part of the vertex group
– GP Tint Modifier not working using Gradients
– Gp3 “AutoMerge” Destroys weight paining on strokes
– Grease Pencil: Crash when using selection tools in edit mode.
– GreasePencil Layer visible when loading in Blender 4.5
– GPv3 Join and Copy and Join operating on hidden layer
– Grease Pencil Edit Mode does not apply low Multiframe Falloff properly
– Inconsistent Bézier Curve to Grease Pencil Conversion and Stroke Thickness Issue
– Grease Pencil corrupted strokes turn black and can’t be colorized any more
– Collection Line Art is distorted
– Grease Pencil SVG export – wrong export resolution (should be Output > Resolution X,Y)
– “Merge Group” on empty grease pencil layer group will crash
– Crashed while using Interpolate tool in Grease Pencil
– Grease Pencil Tint Brush don´t erase color attribute when pressing Control Key (working in 4.2)
– Grease Pencil: Assert when weight painting rigged GP object and some layers hidden.
– GPv3 Interpolation changing static strokes
– Blender 4.4 crashes when deleting tools Measure.
– Crash calling grease pencil active layer operator with out-of-bounds index
– Grease pencil: SVG export with bezier curves looks wrong
– Grease pencil: Dot-dash modifier material influence removes strokes of non-selected material
– Crash calling “grease_pencil.layer_group_color_tag” operator on an empty grease pencil
– Export -> Grease Pencil as SVG crashes Blender with procedurally generated GP object
– Blender 4.3 has incorrect SVG Export resolution
– Grease Pencil: Crazyspace handling broken for bezier strokes (e.g. Weight painting a posed stroke doesn’t take armature deformation into account, many other tools as well)

Modeling: 39:
– Bézier Curve Tilt values not interpolated when using “Segments > Subdivide”
– Wrong dashed line displayed when rotating and scaling camera from camera view
– Rigged Curve Crashes Animating Root Scale to Zero with Geometry Nodes Mesh Boolean
– Blender becomes unresponsive when adding a metaball under specific conditions
– Non-consistent auto-selection after vertex bevel in edit mode
– Weightpainting Smooth Operator does not respect locked vertex groups
– Lamp gizmos allow editing linked data
– Metaball Cube could not be selected
– Knife tool not locking to axis
– Bevel modifier in Blender 4.4: drastic change in Clamp Overlap behaviour comparing to the previous versions
– Bevel modifier disconnects vertices in the UV map
– Crash when converting mesh to curve, back to mesh, then to instance and selecting vertices in edit mode
– Bevel Modifier creates unwanted geometries that have seemingly undefined location
– Major performance regression in 4.4 with meshes that have nonsensical face material IDs
– Proportional editing with “connected only” ignores some parts of a mesh
– Crash entering edit-mode for 3D text objects referencing curves
– Crash entering edit-mode for 3D text objects referencing curves
– “Set Origin > Geometry to Origin” can be inaccurate
– Weightpainting Smooth Operator does not respect locked vertex groups
– Setting text object font to None using python causes Blender to crash
– Applying rotation on an object with a scale value of (0,0,0) will prevent “Clear Scale” from working correctly
– Regression Knife Tool bug with axis constraint
– Pick Shortest Path selects extra edges on corner with narrow Bevel
– Switching Lattice to Edit Mode Crashes Blender
– Custom modal operator that passes through leftmouse and mousemove events crashes Blender
– Converting camera doesn’t do anything
– Dissolve can create duplicate faces / invalid geometry (leading to crashes on further modeling operators such as Subdivide Edges)
– Undoing the removal of a vertex group in edit mode changes other vertex groups and doesnt bring the removed vertex group back
– Regression Broken tabulation character
– Splitting by material on linked duplicates can result in a UI list with no materials, while the object still has materials.
– Crash while using knife + GN setup
– Knife Tool Cut through not working after enabling Angle Constraint
– Crash with Select “Shortest path” in the UV editor
– Regression 4.4 Opening large files from older versions, such as 4.3.2.blend, is very slow and results in crashes
– Blender crash when entering a number in remesh modifier
– QuadriFlow Remesh gets stuck in a specific case
– “Apply Transform” applies transform inconsistently to empties
– Crash ‘Select Linked’ after ‘Select Boundary Loop’ in multiobject editmode
– UI Edge slide and Mesh Shear Status Bars Incorrectly Overridden

Nodes & Physics: 62:
– Regression ASAN heap-use-after-free crash when pasting node group after undoing or opening a new file
– Switching Fluid Type to Flow Crashes Blender
– Geometry node group doesn’t strip panel name prefix from sockets when displayed in the modifier stack
– Nodes Bake node output disappears on mute / unmute
– Geometry Nodes: “Group ID” in link-drag search for Merge Layers node not working
– Geometry Nodes: Curve to Points in Length mode is incompatible with multiple values
– Subdivision level looks limited to 11 for the subdivide mesh node
– Cannot drag and drop external assets onto material sockets
– Geometry doesn’t update when source For Each Element source is changed.
– Geometry Nodes: Menu Switch Reset to Default Value Working for Modifier but not Node Group
– Geometry Nodes: Group outputs show up in link-drag-search under group input node
– Geometry Nodes: Bake button doesn’t work in a zones but no UI for this
– Geometry Nodes Volume Transform Crash on Bad Matrix
– Crash when using Fillet Curve node on Grease Pencil converted to curves in Geometry Nodes
– Use box selection can’t make the geometry nodes gizmo to show up
– Join Geometry node incorrectly merge vertex weights
– OpenVDB cache Mantaflow Gas has Hollow Emission
– Geometry Nodes: Frame layout causes big offset inside new node group
– Regression The Linked Node Group Socket Name is Editable
– Geometry Nodes: For-Each-Element zone sets wrong default curve type
– Small smoke emitters fill large cells in the smoke domain
– Move to Nodes operator fails when using menu switch in modifier node-group interface
– Nodes Hidden Node Groups Not Searchable In Add Node Menu
– Baking geometry node is unstable
– Ctrl+shift+left click to Preview behavior inconsistency between shader editor and geonodes editor
– Geometry Nodes: Realize Instance on nested Collections / Instances with vertex groups causes freeze
– Mantaflow Minimum timesteps affects dissolve rate
– Regression Geometry Nodes: Points of Curve node domain inconsistency
– Crash with mesh to volume node in specific scene
– Crash blender 4.4.0 opening an older file
– Geometry Nodes: Sample Curve doesn’t work properly at point count 1
– Regression Batch Rename for Nodes and Sequence Strips no longer works
– Frames break copy/pasting in Shading nodes
– Curve to mesh crashes with single point curve and nurbs_order<=1
– Rigid body is being affected by forcefield even when the forcefield strength is zero.
– 4.4.0 Node Wrangler ~ Saving Image on Preview Node returns screen to the Geometry Node Editor
– Curve to Points neither functions or gives warning for Curve Instances
– Curves removing all points deletes geometry attibutes
– The Curve to Point node cannot output the tangent attribute in Blender 4.4.1
– Code marked as unreachable has been executed – String attribute and Triangulate node
– Cut particles to shape leads crash
– Viscosity instability in mantaflow
– Crash with object info node
– Crash Corrective smooth after a baked geometry node will crash
– 4.4 Crash when hiding a collection referenced by Geometry Nodes
– Crash open a file in early versions with a closure node output
– Blender 4.4 – changed legacy node types
– Blender 4.4 – changed legacy node types
– Geometry Nodes: Fill Caps + Resample Curves Count result in crash
– Regression Geometry Nodes: Bake gets discarded with Booleans sometimes
– Node frame grid alignment issue
– Regression Geometry Nodes: “Set Curve Normal” -> “Free” corrupts normals (?)
– Calling valid_socket_type callback in bpy.types.NodeTree crashes Blender
– Material set from geometry nodes with a texture does not display in edit mode
– Mantaflow moving Collision not detected
– GN Segfault when deleting one of multiple Group Output nodes
– Clear button in selector input in redo panel closes the panel
– Vertex Parenting Not Maintained After Geometry Nodes Evaluation in Some Cases
– Disapearing Geometry with unregistered GeometryNodeCustomGroup class
– Geometry Nodes: bounding box and convex hull lose instance attribute after realizing
– Curve object bounds don’t match geometry nodes output
– Nodes Parenting a panel to one of its children deletes panel and all its children

Pipeline & IO: 15:
– FBX importer fails if file from a subdirectory is selected with recursions on in file dialog
– OBJ Import: Clamp Bounding Box should select a single scale for all objects
– Blender corrupts videos saved in the image editor
– IO FBX importer sets the pivots incorrectly (for mirrored objects)
– Incorrect File Imported When Using Drag and Drop with FBX Import Preset
– USD Point Cloud using the wrong frame (double frames) — due to UsdTimeCode rounding?
– Blender can produce corrupted meshes when importing specific files
– USD Import: Crash when importing a USD file with unused invisible PointInstancer prototypes
– IO FBX importer sets the pivots incorrectly (for mirrored objects)
– Regression OBJ import: Clamp Bounding Box does not work
– Error Error reading tiles from file when baking to vertex color on high poly mesh
– USD skeleton import losing rest pose
– Alembic Imported curve objects have incorrect motion blur
– H.265 / HEVC Codec ID incompatible with Apple’s apps such as Final Cut Pro
– USD and Alembic export name collision

Platforms & Builds: 6:
– Windows x64: MSI Installer fails to upgrade 4.4.0->4.4.1
– Freeze/hang while playing audio with audaspace
– Missing BLI_endian_switch_uint32(&val) leads to failure on s390x architecture
– Build configuration: SUPPORT_SSE42_BUILD may be false positive for old CPUs
– NDOF view teleports when switching between applications
– NDOF view teleports when switching between applications

Python API: 17:
– bpy.data.libraries.load crashes if trying to append from the current file
– Blender crashes running certain python code in background
– Advanced UIList Example isn’t working – missing property
– Blender crash trying to use Context.temp_override with bpy.ops.object.editmode_toggle
– Opening files from Splash executes scripts even from excluded folders
– Extensions option to refresh only a single repository is not working for local repositories
– CTRL+T on Gabor Noise Texture Node in the Shader Editor Brings Up an Image Texture
– bpy.path.module_names does not return list[str]
– Quickstart site uses outdated API bpy.context.scene.camera.data.show_guide
– Python3.dll dependency in extensions cant be loaded from subprocesses..? leads to import issues in extension
– Blender_manifest.toml doesn’t support strings with “<>” characters
– Blender 4.4 is discarding exceptions occurred in operator’s constructor
– Extensions Show extensions for update don’t show available theme updates
– bpy python module doesn’t limit numpy version
– Broken source file links in docs pages
– Wrong description of the length parameter
– Crash when reading context.selected_objects after deleting some objects while running modal
– Crash transforming in background mode (with an active region)

Render & Cycles: 38:
– Blender crashes trying to select a oneAPI Cycles device while having two Intel GPUs with vastly different GPU drivers
– Clicking on “Go to Linestyle Texture Properties” in “Freestyle Texture” results in a Python error.
– Cycles MetalRT: Some types of motion are incorrect at low step counts
– MetalRT Deleting the last object in a scene leaves it visible in the viewport
– OneAPI Rendering artifacts in barbershop scene
– ERROR (gpu.shader): OCIO_Display FragShader:4.4.3 and 4.5.0 have some error with ACEs 2.0 OCIO Configs from Academy Software Foundation But ACES 1.3 worked fine
– Wanderer Demo Crash in 4.1 and 4.2
– Assert displaying render
– OneAPI can not render when using large textures
– Cycles BVH2: Point clouds do not render properly when using spatial splits
– Node editors: Crash when main tree is connected to Group Input node
– Particle system object appears in center of scene during render (Blender 4.4.x)
– Mix node gives wrong result in Cycles under specific circumstances
– Cycles HIP: MNEE renders with artifacts on RDNA2
– Cycles Hair curve rendering doing strange things
– Placeholder output files wrong name
– “No UV map found in the evaluated object” when baking intro Vertex Color Attribute
– Dragging in Poly Haven HDRI w/ACES colorspace crashes (viewport render or full render)
– World Cycles Ray Visibility is not updated in viewport when changed with Python script
– 3.5 Alpha: OSL GPU “Displacement and Bump” broken / not implemented
– Crash when compositor references another scene
– Denoiser does not handle highly illuminated scenes when run on GPU
– Principled BSDF and curve info shading error when using roughness and image texture in cycles
– Regression Cycles: Light appears darker when using nodes that require conversion
– Custom ocio aces view transform on Mac differs from Windows
– Workbench missing Z pass checkbox needed for Grease pencil rendering
– Cycles OpenPGL crash with shadow catcher
– Cycles Setting area lamp size to 0 makes it infinitely large in camera ray
– Regression Stereoscope Output Images Wrong Color
– Cycles Ambient Occlusion node normals bias.
– Cycles HIP RDNA2 white and blue render artifacts
– Internal mode in IES texture node flagged in missing file report
– Cycles Additional transparent intersections from spatial splitting contributes to transparent hit count
– Cycles spatial splitting transparent shadows rendering artifacts
– Cycles OSL: Window texture coordinate is wrong for panoramic cameras
– OSL gettextureinfo crashes with sigsev
– Cycles HIP-RT crash with SSS on curves
– Shading Principled coat doesn’t pass furnace test when roughness > 0

Sculpt, Paint & Texture: 24:
– Inflate tool broken in Cycles Blender 4.4.0
– Sculpt mode edit voxel size cannot be changed to 1 after applying scale
– Mask operators are not properly applied on the entire geoemtry
– Regression Color Attributes data loss using Smooth tool with hidden geometry
– Color Attributes data loss using Auto Masking with Face Sets
– Brush falloff preset “Constant” produces unexpected results
– EEVEE crash when sculpting a multiresolution mesh with multiple materials
– Sculpt Mode: Crash with specific Auto-Masking combination
– Sculpt Mode: Line Project tool not working on scaled objects
– Difference between paint and fill 0.5 value in Texture Paint
– Attempting Undo after toggling back into Sculpt mode crashes Blender
– Color sample issue
– Crash when drawing face sets in sculpt mode with dyntopo
– Sculpt Dyntopo undo crash after Random Mask
– Sculpt Weird behavior with mask and undo in Dyntopo
– Paint mode cursor texture preview does not update when modified by wm.radial_control operator with confirm on release
– Crazyspace Sculpting (with deform modifiers such as lattice, cast, curve, displace, …) only considers the unmodified object
– Undo eliminates brush texture
– Inversion Mode of the Fill/Deepen and Scrape/Fill brushes is weaker than expected
– Color sample only works as “merge”
– Crash with dynamic paint output toggle
– “Add Paint Slot” disabled “Alpha” still adds alpha
– Using Gravity Factor and Paint in Sculpt mode breaks Blender
– Soft Light Blending Mode is incorrect in Brush tool

User Interface: 64:
– Camera othographic scale gizmo very hard to handle
– Ctrl+Tab in graph editor does not send you back to the timeline anymore, but always in the dope sheet.
– Issue during reordering collections
– MacOS Windows are not opened on screens where they were placed
– Click drag to set/unset animate property dont work upward
– Dirty bone collection list in outliner after removing all unused bones collections
– ASAN heap-use-after-free crash when replacing an area by dragging an area from another window
– Crash with “Spin” tool in “Edit Mode” Toggle Maximize Area
– File manager is not framing correctly selected item after a search
– UI Wire color is not selected by default in Geometry Nodes workspace
– Ffmpeg settings get lost when switching the output file format.
– Multires Subdivision Set Relative is subdividing the object
– The “Automatic” option in the language does nothing with simplified Chinese
– Theme TreeView list items use wrong theme settings
– Mouse cursor appears in walk navigation after hovering over gizmo
– Geometry Nodes: Grease Pencil vertex colour opacity is 0 in geometry nodes work space
– Child objects can go missing in outliner when parent is parented outside of their original collection
– Hidden objects and collections Icons not fading in outliner with Light theme / Blender 4.3.2
– UI Numbers in animation editors are twitching
– Missing shortcut suggestion for knife tool
– Regression Auto-offset Not working in a case where the node is inside a Frame
– Preferences are not automatically saved after using bpy.ops.preferences.keyitem_restore
– UI Inverting search results in “Attributes” list shows hidden attributes
– Typing in search menu loses keypresses when EEVEE is sampling (Linux + Wayland)
– Invalid editor type after closing maximized area file browser
– Crash on startup with a mutli-monitor setup on Gnome Wayland
– Can’t create a working shortcut for Extract Face Set
– Node search: Arrow cuts off when highlighting
– NDOF zooming stops far away from the object
– UV stitch operator from menu doesn’t allow user to configure what get’s stitch
– Crash in Blender 4.4.1 related to custom properties and drivers
– ASAN Crash (heap-use-after-free) when hovering movie in image search box
– Regression 3D text cursor displays intermittently when zoomed out
– Collection Exporter properties no longer respond to Undo
– Timeline, Dope Sheet & Graph Editor: Marker Area Obstructing Keyframe Manipulation
– Rigid Body collision shapes bounds cant be turned off in viewport overlays
– UI Translate some text in the toolbar when option “Translate Tooltips” is checked
– ‘use_region_toggle_pie’ AssertionError in MovieClipEditor
– Unnecessary macOS Custom Wire Width warning text
– Wayland cursor positioned menu has wrong placement after walk navigation
– Unable to assign shortcuts to ‘weight’ operators in Weightpaint Mode
– UI Color collection icons offset compared to the uncolored one
– Insert Simple Keyframe keyboard shortcut cannot be assigned / not working
– VSE Regression: Vertical Scrollbar Top is Locked
– Missing search field in Outliner > Library Overrides > Hierarchies
– It’s possible to save with an empty file name, in which case it will replace the directory
– Crash when left click after deleting light
– While resizing editors, sometimes there is a flickering of what editor is active
– Cannot edit any texts when file comes from blender translated in Chinese .
– Tooltip remains visible in non-active space
– UI Nodes: RGB value indicator glitch
– Color management settings can’t be animated in 4.4
– Blender 4.4 – crash on hovering file browser’s execute button if operator has no description
– The Exposure and Gamma values do not match in Color Management (Render Properties) and Compositor
– ASAN error (invalid read) when clicking Menu socket button in modifier
– UI Extra chevron on Particle context data breadcrumbs
– Drag and drop does not work on Windows 10 from P4V, but does in other DCC Tools
– UI Division by zero exception opening a enum menu
– Text moving in status bar
– Tool with Dragmenu is hard to select using Stylus
– The presence of a hidden panels affects the text weight of sided tabs
– Front Face Orientation Color overrides previous theme color on preference copy
– Datablock selector icon drawn too big

VFX & Video: 23:
– Starting playback with Time Stretching and Sync To Audio enabled causes weird offsets
– VSE Some strips wrongly occlude strips below, when render resolution scale is small
– VSE Proxies have distorted colors for certain files
– Regression Crash when deleting a node group after undoing and redoing it in the compositor
– Crash after undoing “Set as Background” in video tracker
– Movie Distortion Node Does Not Redistort Properly with Overscan Renders
– Cryptomatte not loading correctly // New Report for 4.5 (similar to: #137644)
– Proxy Generator doesn’t create last frame
– Compositor Switch Node cropping images
– VSE doesn’t refresh automatically with scene strips
– VSE Dragged images into the Preview may end up in a muted/locked channel
– Alpha visible Sequencer Clip
– File output node crash in eevee when in preview mode and without connections
– Blender crashing when changing the frame if the render resolution percentage has just been changed following a render, and there’s an image editor open that’s set to render result
– Cryptomatte node only works with first viewlayer
– VSE Inconsistent retiming key UI over audio waveform (and a crash)
– My blender is crashing randomly when I change the glare in the composition
– VSE Strip cannot be hidden/unhidden if locked and offset is changeable
– Python API labels for Compositor Crop node Y parameters are reversed
– The Cryptomatte node does not work when loading an image sequence.
– Blender 4.4 can crash with certain compositor setups
– Unreachable code executed: van_vliet_gaussian_coefficients.cc in find_scale_factor
– VSE Manually setting the Strip Offset Start to negative is either impossible or cut the strip

Viewport & EEVEE: 65:
– “Show Overlays” toggle does not update the viewport mesh visibility with retopology overlay enabled
– White fullscreen boot on vulkan
– Vulkan Crash with 9 lvl of multiresolution on default sphere
– Vulkan Crash uploading a object with many vertices to the GPU
– Vulkan UV Display Issues When Selecting Specific Mesh Regions
– Curve doesn’t display Bevel Preview in Edit Mode when Retopology Overlay was enabled on another Mesh Object
– Particle Weight Overlay Broken in 4.4
– Vulkan Zooming in and out with specific viewport settings results in a curve intermittently disappearing
– EEVEE Volume viewport renderpass requires volume
– Crash when undoing adding camera background movie clip
– Wire armatures are invisible in pose mode
– Vulkan Crash with subdiv 12 cube due to out of GPU memory
– WoA Vulkan: Unsupported Image format
– Mesh analysis crashes blender when there are instances
– Vulkan ‘Red dot’ during edge slide is invisible
– WM Lock interface option causes corruption or black framebuffers when resizing the window while rendering
– Vulkan Garbage collection doesn’t happen when main thread is blocked
– Vulkan Depth too large errors when using Zoom Region
– UI Some buttons are black when Blender has a secondary window and animation is playing
– GPU module, custom shader has a compilation error in 4.4 on macOS
– Vulkan UV Display Issues When Selecting Specific Mesh Regions
– Resizing render region in EEVEE can cause a crash
– Vulkan Visual artifacts when resizing floating window
– Vulkan Using compositor results in artifacts
– Face dots visible outside Clipped Region
– Vulkan Crash changing area size
– Sculpt mode crash with certain mesh
– Edit Mode Curves display in front of meshes in 4.4
– Geometry Nodes / Eevee – crash when rendering points with volume shader and no geometry
– Vulkan Camera Background Image Movie Clip Not displaying
– Orthographic Scale Adjustment Incorrectly Affects Background Image Offset in Camera View
– Vulkan Line and Point Size Not Applying in GPU Module
– EEVEE Difference in Lightprobe Volume Bake between macOS version
– Transparent meshes hide overlays in Cycles
– Vulkan Missing Anti-Aliasing on the RGB Wheel
– Vulkan CPU Memory usage climbs with each render
– Cycles ignores occlusion when drawing Grease Pencil objects in the viewport
– Regression GPU subdivision – Mesh does not immediately count viewport statistics
– Zooming in on object cause crash
– Mesh Selection Visibility when using the Solidify Modifier
– When using “Holdout”, the material mode is adjusted to “Render Method” -> “Blender”, and the color still exists during rendering.
– Vulkan CPU Memory usage climbs with each render
– Vulkan Crash due to slow memory leak
– Regression Curve sculpt overlay viewport shading issue
– Vertex Flickering in X-Ray View
– Vulkan Crash due to slow memory leak
– Vulkan Blender does not start with Wayland in GNOME
– Vulkan memory leak while resizing view-port
– Intel OpenGL: Camera gizmo can not be shifted with gizmo while Drag Select box is active
– Blender 4.4 crash on Mac arm64 trying to draw an empty batch for shader
– UV maps can render incorrectly in certain situations
– Missing Thumbnails in Image Selector When Switching to Workbench Engine
– Vulkan – Reopen the Prefrences window when it is minimized crash the Blender
– wireframe_color_type in a new window
– Edges become occluded in Edit Mode when they line up with the viewport grid
– Motion path keyframe number not showing on bones
– Shadow Loss on Non-manifold Meshes in Solid Viewport Mode with Backface Culling Enabled
– Cannot select objects inside View Clipping Region (ALT+B)
– Orbit & Pan Auto Depth affected by transparent geometry when Viewport Shading is set to Material Preview or Rendered
– ERROR (gpu.shader): gpu_shader_2D_widget_base FragShader
– Difficulty to select pose bones when in Weight Paint mode
– Blender 4.4.0 Reference images draw in front of meshes while render engine is set to Cycles
– Vulkan Incorrect display of lines in Polyline Trim tool in Sculpt mode
– EEVEE reflection plane renders incorrectly in a specific file with specific settings

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