Resolume Avenue Download & Review

What’s new in this version:

Parameter Animation Presets:
– Creating an animation on a parameter often requires the right animation mode (timeline, BPM, FFT, etc.) and the use of an envelope. You can now store the labour of your pointing and clicking into a preset and quickly apply it to parameters all over your composition. We have included a few that are handy for most people, but you can create your own and save a lot of time by just applying the preset instead of re-creating the same animation every time.

Performance Improvements:
– In this release, we focused mostly on improving the performance of Arena & Avenue on Windows. It starts with launching Arena & Avenue, which is now much faster so you can get to work quickly. And when you’re done, closing is also faster — handy when the jet is waiting to fly you to your next gig. You’ll find that adding clips, groups, and layers, as well as switching decks, is also faster — especially in compositions that already contain a lot of clips and layers. Optimizing and making things faster is fun and addictive so we’re currently working on even more improvements for the next release…

Nvidia Profile Removed:
– During installation we used to install an Nvidia profile for Arena & Avenue but we are not doing this by default anymore. There is now an option in the Preferences to enable the Nvidia profile should you need it.

Test Card Source Generator:
– You can always show the Resolume test card via the Output menu or by pressing SHIFT + CONTROL + L. But sometimes it’s just handier to put it in a clip, now you can and you’ll find the test card generator on the Sources panel.
– Transform Anchor Point Now Also Applies to Scale:
– The Transform node in Wire always had an Anchor Point, but it only applied to the center of rotation. Now, this Anchor Point will also be taken into account when applying scale. This is handy, for instance, when making a bar chart where all bars need to be aligned to the bottom. We know how much VJs like bars, so we’re sure everyone will love this feature.

New and Improved Nodes:
– With the Count node, you can count the number of occurrences in a list of instances. So if you feed it “Aussie Aussie Aussie” and search for “Aussie” it will return 3. This is not limited to strings — it’s smart enough to also count floats, integers, bools, and colors.
– The Replace Inf node lets you replace all occurrences of inf with a value, similar to the Replace NaN node.
– The Anchor Point node has been upgraded to not only take Geometry 2D, Slice, and Box2D, but also Textures.

Instantiated Instantiated Instantiated:
– Try saying that 10 times in a row for a good tongue-twister. Just like the Shape Render and Text Render nodes, the Slice Render and 2D Render nodes can now also output individual instances, so the result is no longer always slammed into one texture.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top